Monday, April 9, 2012

Using FFDs on 3D Polygonal Objects

The easiest way to adapt polygonal geometry is to use any of the FFD (free anatomy deformation) modifiers. This works abundant like application NURBS Control points. Your 3D Program contains two new chargeless anatomy anamorphosis modifiers that advice you adapt the apparent of a model. In all, you now accept bristles FFD modifiers to administer to your geometry. All are amid in the More button by default.



The two new chargeless anatomy anamorphosis modifiers-FFD Cylinder and FFD Box-have configurable points, that is, you can set the cardinal of credibility that you can use to adapt the appearance of the basal geometry. As you may know, the abstraction abaft FFD modifiers is simple. Upon applying the FFD modifier to an object, your 3D Application places a Lattice about the object.

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